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Sony Files Patent For Universal Game Controller
There are universal TV remotes, so why not universal video game console controllers? Sony's recent patent filing indicates that could change.
The Sony patent, which was filed in August 2008 but appeared online on February 18 of this year, reads: "Just like remote controls, game consoles, and thus game controllers, are becoming widespread. It is not surprising to find more than one game consoles in a household, especially when competing game console manufacturers attempt to attract unconventional consumer groups in the gaming industry. As understood herein, it would be useful to have a universal controller that would be able to work with a variety of game consoles."
This controller would feature a touch sensitive liquid crystal display that would display various button layouts depending on the consoles. For example, a Nintendo console would pull up a Nintendo controller layout, a Microsoft console would pull up a Microsoft controller layout and a PlayStation console would pull up a PS controller layout.
The patent also notes that this controller will have a speaker and rumble. Though, this is interesting. From the patent: "This document describes an adaptable or universal game controller which can be used to emulate the controllers of popular game consoles, such as, without limitation, the PlayStation.TM. made by Sony, a controller made by Nintendo, X-box.TM. game controllers made by Microsoft, Amiga CD-32.TM. controllers, Atari Jaguar.TM. controllers, Gravis Gamepad.TM. controllers, Sega controllers, and Turbographics controllers, one or more of which terms may be subject to trademark protection. For ease of exposition trademark symbols will not be further used herein."
Those consoles are all old. Is the PS3 getting a proper virtual console and an actual universal controller to go with it?
United States Patent Application: 0100041480 [USPTO via GoRumors via Gizmodo]
Send an email to the author of this post at bashcraft@kotaku.com.
Yamaha Supercross is video game of the racing genre for the Wii, the Nintendo DS, PC and the PS2 video game consoles developed by Coyote Console and published by Zoo Digital in the United Kingdom, and by DSI Games in North America. It was first released in November 2008 in North America. The Wii version is built from the ground up, as opposed to simply being a port of the PS2 version.
* Yamaha license will be recognised by fans of Supercross and bikes in general.
* Championship Mode lets players take on three distinct Championship Series. Each championship is progressively more difficult.
* Players can choose their challenge with the Arcade Mode. Gamers select their bike, track, weather conditions and the number of opponents they want to take on.
* Ghost Mode allows players to practice against their best.
* Split screen multiplayer supporting both competitive and co-operative "team" play.
* Tracks feature obstacles such as jumps, whoops and rhythm sections.
* Visual effects such as rain, dust, mud, exhaust smoke, lights and splashes.
* Variable weather conditions will effect the handling and performance of the bikes.
* Rewards such as new tracks, bikes and decals are unlocked as players work their way through the game.
* Collision physics vary upon the severity of the crash and what kind of object the player has hit.
* Variety of camera angles including: Follow Cam, Look Behind, Fly-Through, Jump and Replay Cam.

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